radiantfracture (
radiantfracture) wrote2022-07-19 08:30 pm
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In search of rampant competition
Does anyone know a fun indie TTRPG with competitive elements? All the ones I know are delightfully co-operative...
It doesn't actually have to be super indie, but it does have to be something a student could read and come to grips with over a couple of weeks, so not all of D&D for example. (Though D&D isn't actually competitive, now that I think of it -- combative but collaborative.)
So let's say the main criteria are that it is a game with story and/or character, but also there are competitive elements between the players.
I found an intriguing list of just such games, but it's from 2006 and all the links are dead.
{rf}
It doesn't actually have to be super indie, but it does have to be something a student could read and come to grips with over a couple of weeks, so not all of D&D for example. (Though D&D isn't actually competitive, now that I think of it -- combative but collaborative.)
So let's say the main criteria are that it is a game with story and/or character, but also there are competitive elements between the players.
I found an intriguing list of just such games, but it's from 2006 and all the links are dead.
{rf}
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Robin Laws's RUNE was explicitly players-vs-GM. I never played it, so I don't know how well it works in practice, but it was an interesting read twenty-odd years ago. (Published by Atlas Games; long out of print, but the free PDF jumpstart might be enough to get you going. Rune product line website.)
I feel like if you're not playing Amber Diceless competitively you're doing it wrong. Every game I've run or played in has been deeply intriguey and backstabby among the PCs, even when they're nominally working towards a common goal. Happy to talk more about that if you'd like. (Published by Phage Games; long out of print in hard copy but PDFs are available on Drivethrurpg.)
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[ducks]
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