radiantfracture: Beadwork bunny head (Default)
radiantfracture ([personal profile] radiantfracture) wrote2024-08-14 10:19 am
Entry tags:

Game (1) - weakness

Thinking about a thing and looking for some quasi-randomized ideas, if you need a distraction.

What's an interesting weakness for a character in an RPG to have -- interesting for you to play?

Say a mostly-mundane-world RPG like Ten Candles, where the threat may be numinous or chthonic but the people are solidly midgardian.*



Weakness we can define in the 10C way as "a quality that harms your life more than it helps it," which doesn't mean it couldn't prove useful in a sudden surge of dramatic irony.

{rf}**

*That said, I can also see how supernatural and/or divine powers and flaws could be fun in such a setting, especially if concealed at first, so, you know, fill your boots.

**You can tell I'm posting from work because I have easy access to curly brackets.
the_broken_tower: (Default)

[personal profile] the_broken_tower 2024-08-14 10:25 pm (UTC)(link)
Maybe not quite what you had in mind, but Pratchett had an interesting condition in Discworld where magic and music are a one-or-the-other kind of thing when it comes to talent.

A talented potential could have a thing for music and a latent magical ability... and throw her whole self into music. Excel in it. And she will be an incredible musician, but not a witch, because all that magic went into the music instead of spellwork. (Although music is its own kind of magic.)

- Mike L (he/him)