radiantfracture: Beadwork bunny head (Default)
radiantfracture ([personal profile] radiantfracture) wrote2019-11-24 08:11 am
Entry tags:

Game design / history question - why four players?

A mistaken text1 started a conversation about game theory and game design. None of us knew enough about game theory to get very far with that, but my game-loving yet math-phobic friend did ask: is there a reason why (many? most?) tabletop games are designed to include about four players? Specifically, is that a sweet spot for games? for cognition? for social interactions? Is it to do with the size of kitchen tables? Is it magic?

Is there math in there, I guess is what we want to know.

There are lots of one-person games, and maybe two-person games are actually the most common (?), and heaps of games scale in various ways, but it feels like four is the mode social game size.

Is the four-player game model based on the nuclear family? On two couples playing together? Does it come from historical card games like whist?

Cursory web searching did not reveal an answer. Do you have any knowledge or wild speculation to share?


{rf}

I accidentally texted the bus stop number to our group chat. If you text the bus stop number to 11111, it will tell you the bus schedule. If you text the bus stop number to human beings by mistake (as I have done more than once) it provokes a variety of amused responses.

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