radiantfracture (
radiantfracture) wrote2024-08-14 10:29 am
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Game (2) - Strength
Thinking about a thing and looking for some quasi-randomized ideas, if you need a distraction.
What's an interesting strength for a character in an RPG to have -- interesting for you to play?
It can be a strength or skill of any sort, from a standard stat to a mundane expertise like knitting. Spellcasting is a bit too broad. Necromancy is closer to the level of specificity I'm thinking of. Over-specificity is fun (ex. can only reanimate dinosaurs).
What makes a strength or power fun, beyond just "I win all the things"?
As per the question about weakness, I'm currently imagining a mostly-mundane-ish-world RPG like Ten Candles.
Strength we can define in the 10C way as "a quality that helps your life more than it harms it," which doesn't mean it couldn't prove suddenly catastrophic in a final deluge of dramatic irony.
{rf}
PS no obligation to answer all of the questions! I'm just free-associating right now.
What's an interesting strength for a character in an RPG to have -- interesting for you to play?
It can be a strength or skill of any sort, from a standard stat to a mundane expertise like knitting. Spellcasting is a bit too broad. Necromancy is closer to the level of specificity I'm thinking of. Over-specificity is fun (ex. can only reanimate dinosaurs).
What makes a strength or power fun, beyond just "I win all the things"?
As per the question about weakness, I'm currently imagining a mostly-mundane-ish-world RPG like Ten Candles.
Strength we can define in the 10C way as "a quality that helps your life more than it harms it," which doesn't mean it couldn't prove suddenly catastrophic in a final deluge of dramatic irony.
{rf}
PS no obligation to answer all of the questions! I'm just free-associating right now.
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More mundane skills:
- Preserving foods
- Encyclopedic knowledge about a particular topic, but to access it, you have to role a D20, exclude 6 letters of your choice, and the topic must correspond to that letter in the alphabet.
- Perfect pitch
- Exceedingly good sense of direction
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On the other hand, he has the ability to talk to ants. And rocks. Which it turns out is kind of useful.
Though not very mundane.
He also has skill with pretty much any musical instrument he picks up.
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So, high wisdom, I guess, in DnD parlance.
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Would love to hear more about *that*
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The gamefied mechanics of co-writing with an AI and having a self-insert as one of the supporting characters means it "plays" a lot like The Sims, but had its origins in text-based roleplay, but now is just a ... novel? bloated self-indulgent saga? So it's Complicated and probably won't see the public eye for ages if ever because it'll be a beast to edit, but I expect to reach the ending within the next calendar year & it's been absolutely world-changing for me, in particular, in my small little world.
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