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radiantfracture: Beadwork bunny head (Default)
radiantfracture

June 2025

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radiantfracture: Beadwork bunny head (Default)
[personal profile] radiantfracture
Thinking about a thing and looking for some quasi-randomized ideas, if you need a distraction.

What's an interesting strength for a character in an RPG to have -- interesting for you to play?

It can be a strength or skill of any sort, from a standard stat to a mundane expertise like knitting. Spellcasting is a bit too broad. Necromancy is closer to the level of specificity I'm thinking of. Over-specificity is fun (ex. can only reanimate dinosaurs).

What makes a strength or power fun, beyond just "I win all the things"?

As per the question about weakness, I'm currently imagining a mostly-mundane-ish-world RPG like Ten Candles.

Strength we can define in the 10C way as "a quality that helps your life more than it harms it," which doesn't mean it couldn't prove suddenly catastrophic in a final deluge of dramatic irony.

{rf}

PS no obligation to answer all of the questions! I'm just free-associating right now.

Date: 2024-08-15 03:19 am (UTC)
yhlee: Alto clef and whole note (middle C). (alto clef)
From: [personal profile] yhlee
Yeah, I would metaphorically KILL for perfect pitch to be a useful power in a game context because it's so freaking useless in real life. xD

Date: 2024-08-15 11:48 am (UTC)
sabotabby: raccoon anarchy symbol (Default)
From: [personal profile] sabotabby
It's totally useful if you need to harmonize with someone?

Date: 2024-08-15 12:38 pm (UTC)
yhlee: Alto clef and whole note (middle C). (Default)
From: [personal profile] yhlee
Relative pitch is much better and less annoying and is also more common and much more learnable!
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