Game (2) - Strength
Aug. 14th, 2024 10:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Thinking about a thing and looking for some quasi-randomized ideas, if you need a distraction.
What's an interesting strength for a character in an RPG to have -- interesting for you to play?
It can be a strength or skill of any sort, from a standard stat to a mundane expertise like knitting. Spellcasting is a bit too broad. Necromancy is closer to the level of specificity I'm thinking of. Over-specificity is fun (ex. can only reanimate dinosaurs).
What makes a strength or power fun, beyond just "I win all the things"?
As per the question about weakness, I'm currently imagining a mostly-mundane-ish-world RPG like Ten Candles.
Strength we can define in the 10C way as "a quality that helps your life more than it harms it," which doesn't mean it couldn't prove suddenly catastrophic in a final deluge of dramatic irony.
{rf}
PS no obligation to answer all of the questions! I'm just free-associating right now.
What's an interesting strength for a character in an RPG to have -- interesting for you to play?
It can be a strength or skill of any sort, from a standard stat to a mundane expertise like knitting. Spellcasting is a bit too broad. Necromancy is closer to the level of specificity I'm thinking of. Over-specificity is fun (ex. can only reanimate dinosaurs).
What makes a strength or power fun, beyond just "I win all the things"?
As per the question about weakness, I'm currently imagining a mostly-mundane-ish-world RPG like Ten Candles.
Strength we can define in the 10C way as "a quality that helps your life more than it harms it," which doesn't mean it couldn't prove suddenly catastrophic in a final deluge of dramatic irony.
{rf}
PS no obligation to answer all of the questions! I'm just free-associating right now.