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radiantfracture

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radiantfracture: Beadwork bunny head (Default)
[personal profile] radiantfracture
Thinking about a thing and looking for some quasi-randomized ideas, if you need a distraction.

What's an interesting strength for a character in an RPG to have -- interesting for you to play?

It can be a strength or skill of any sort, from a standard stat to a mundane expertise like knitting. Spellcasting is a bit too broad. Necromancy is closer to the level of specificity I'm thinking of. Over-specificity is fun (ex. can only reanimate dinosaurs).

What makes a strength or power fun, beyond just "I win all the things"?

As per the question about weakness, I'm currently imagining a mostly-mundane-ish-world RPG like Ten Candles.

Strength we can define in the 10C way as "a quality that helps your life more than it harms it," which doesn't mean it couldn't prove suddenly catastrophic in a final deluge of dramatic irony.

{rf}

PS no obligation to answer all of the questions! I'm just free-associating right now.

Date: 2024-08-15 03:52 am (UTC)
elusis: (Default)
From: [personal profile] elusis
Well, in my current Invisible Sun game, my character's skill from the world of Shadow (our "real world" which it turns out is a kind of collective hallucination to escape war) is accountancy, which it turns out has not actually come up in game.

On the other hand, he has the ability to talk to ants. And rocks. Which it turns out is kind of useful.

Though not very mundane.

He also has skill with pretty much any musical instrument he picks up.

Date: 2024-08-22 12:39 am (UTC)
elusis: (Default)
From: [personal profile] elusis
So, the thing about speaking to stones is that they don't have to speak back, and most of them don't have a lot to say. But earlier in our current "season," we were all out in these Wastelands outside the main city which are the remnants of areas damaged in a magical war. We were searching for someone we were tasked with finding, so my character decided to ask a nearby pile of rock if it had any awareness of other beings like us in the area. It didn't, but it let me know that there was a big void underneath (which turned out to hold the ruins of a library, a valuable find). I asked if I could do anything for it in exchange, and it told me that it used to be part of a decorative arch, but much of the rest of the arch was long gone, and it missed the rest of the stones from the arch. So I promised that if I found any other similar stones in the Wasteland, I would ask if they used to be part of an arch, and if so, to let them know that they were missed.
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