Ten Candles Scenario: Watership Down
Dec. 31st, 2021 08:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A sort of New Year's gift.
Last night M. and
jasmine_r_s and I played a game of Ten Candles. As the GM, I had trouble coming up with a scenario -- even though you really just need 250 words or so of setting to be getting on with. I just couldn't get one that felt right. In the end, we drew Tarot cards and built an excellent co-created scenario set at a planetarium with interstellar secrets. Lovely stuff.
In the meantime, though, I had one of those moments -- I walked by the stairs, saw Watership Down sitting there, and thought -- hey, that's suitably bleak. It might do nicely for a game about how time dwindles away towards inevitable extinction.
Therefore, for your gaming pleasure, I present a Ten Candles scenario set in the Watership Down rabbitverse.
This is the story of how Frith, the Sun, left the world and abandoned the rabbit people forever.
One day Frith got disgusted with El-ahrairah and his greedy people and said, “I’m going to leave this sky and go make a new world where the rabbits serve me better.” And he left.
The world was plunged into darkness. That was ten long days ago, by rabbit reckoning. Ten days without a sunrise, without noon, without the liminal dusk that supports the favorite habitus of the rabbit – no ni-Frith, no comfortable twilight silflay.
Even with your dark-adapted eyes, you can see almost nothing. But in the dark, the hrair, the thousand enemies of the rabbit, thrive.
Then five days ago, They came. Striding greater and more silent than humanity. And even the fastest rabbits began to die in the dark.
For a time, the humans raced around making a lot of noise, but lately they’ve fallen silent, their hrududus gone still.
There is an old, old story that once before this, El-ahrairah offended Frith so greatly that he left the world.
To win him back, El-ahrairah climbed the highest mountain. He did a ridiculous dance and sang an absurd song and made Frith laugh so hard that he fell back into the world.
You are in your once-thriving burrow on the downs, but except for a few of you, it is empty. The hrair outnumber you now, and they are bold and starving. It is time to move. It is time to climb.
Before you go, you will scratch a message in the earth for any rabbit that might come after to see it and know you were once there, that you leapt towards the light, your last chance to sing Frith back into the world.
Possible Encounters
(I did write up the Dreaming Spires game, but I need to check with
jasmine_r_s on the details of the ending.)
Anyway, Happy New Year, or something.
{rf}
Last night M. and
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In the meantime, though, I had one of those moments -- I walked by the stairs, saw Watership Down sitting there, and thought -- hey, that's suitably bleak. It might do nicely for a game about how time dwindles away towards inevitable extinction.
Therefore, for your gaming pleasure, I present a Ten Candles scenario set in the Watership Down rabbitverse.
This is the story of how Frith, the Sun, left the world and abandoned the rabbit people forever.
One day Frith got disgusted with El-ahrairah and his greedy people and said, “I’m going to leave this sky and go make a new world where the rabbits serve me better.” And he left.
The world was plunged into darkness. That was ten long days ago, by rabbit reckoning. Ten days without a sunrise, without noon, without the liminal dusk that supports the favorite habitus of the rabbit – no ni-Frith, no comfortable twilight silflay.
Even with your dark-adapted eyes, you can see almost nothing. But in the dark, the hrair, the thousand enemies of the rabbit, thrive.
Then five days ago, They came. Striding greater and more silent than humanity. And even the fastest rabbits began to die in the dark.
For a time, the humans raced around making a lot of noise, but lately they’ve fallen silent, their hrududus gone still.
There is an old, old story that once before this, El-ahrairah offended Frith so greatly that he left the world.
To win him back, El-ahrairah climbed the highest mountain. He did a ridiculous dance and sang an absurd song and made Frith laugh so hard that he fell back into the world.
You are in your once-thriving burrow on the downs, but except for a few of you, it is empty. The hrair outnumber you now, and they are bold and starving. It is time to move. It is time to climb.
Before you go, you will scratch a message in the earth for any rabbit that might come after to see it and know you were once there, that you leapt towards the light, your last chance to sing Frith back into the world.
Possible Encounters
- The Black Rabbit of Inle
- Hrair
- Foxes
- Wolves
- Bears
- Weasels
- Eagles
- Owls
- Snakes
(I did write up the Dreaming Spires game, but I need to check with
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Anyway, Happy New Year, or something.
{rf}