(An ocean of your own making?)
Have you ever played a journalling game?
I hadn't until I started exploring indie table-top RPGs. I just wrote one for a game jam. That was a great way to engage intensely with a new form.
(It's the twilight of early morning just now, that luminous indigo of night washing out of the sky before the day's true colour shows.)
In a journalling game, obviously enough, you write a journal, usually as a character, though you could certainly make a real-life journalling game (and um now I want to because it would be perfect for my classes).
(Short hiatus while I jot some notes about that)
(I can hear the gulls crying like the ghosts of every morning.)
( Here find a few thoughts on this flavour of game. )
My entry in the game jam is here, free or with an optional suggested price.*
I really like it! It feels like the first mature game I've written, in that it has longer gameplay and deeper engagement than the little games I've made so far.
[ETA] Oh, right, the game concept! Here it is:
Somewhere and somewhen, on the edge of the vast deep, you keep the light shining, even as you prepare for a catastrophic storm.
In this solo journalling RPG, you play the keeper of a lighthouse station. You maintain the light, collect information, deal with the sea and its strange gifts, and prepare for the coming storm. When the storm comes, the journal ends in your witnessing of nature’s raw power.
(We were promised a sunny day, just one, and I think, by this new fresh blue, it has arrived.)
{rf}
*Don't feel shy downloading it for free.