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radiantfracture: Beadwork bunny head (Default)
radiantfracture

May 2026

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radiantfracture: Beadwork bunny head (Default)
[personal profile] radiantfracture
Question 3 is about hope.

What's an interesting source of hope or faith for a character in an RPG to have -- interesting for you to play?

In Ten Candles hope is a quality that, when used, allows the character the possibility of surviving longer, a source of fortitude represented by an extra D6, so I'm loosely thinking of it that way. 10C conceives of this as a scene you could play out, like "I will find hope when I find my cat again."

* * * * *

Yep, still thinking about the thing and looking for some quasi-randomized ideas, if you need a distraction. If I use them for anything, you get credit, of course.

This isn't necessarily a 10C playthrough that I'm envisioning, but that's a framework that I know and like, so I'm using it for the moment.

I'm currently just noodling around without much direction, but I'm trying to think of a project to occupy my free time that doesn't cost money or use a tonne of brain lightning.

{rf}

Date: 2024-08-14 07:28 pm (UTC)
sabotabby: (books!)
From: [personal profile] sabotabby
- "This too shall pass" applies equally to bad things and good things
- Dadaist absurdity—the outcome is unpredictable and outside of your control whether you meticulously plan or just throw yourself to the random nature of the universe, and the latter is more fun
- Hope doesn't keep you going, but spite can
- Hope in community/other people
- Inability to envision lack of being; therefore, doesn't internalize death as a possibility.

Date: 2024-08-15 03:18 am (UTC)
yhlee: Alto clef and whole note (middle C). (Default)
From: [personal profile] yhlee
I can't even think of an answer to this! But also I generally roll-play ("I roll to hit") rather than role-play so this is much more depth than I ever get into with characters.

Date: 2024-08-15 04:01 am (UTC)
elusis: (Default)
From: [personal profile] elusis
In Invisible Sun, my character has a few big hopes:
- To find where his lost family is
- To become a teacher
- To get asked to join a band
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