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radiantfracture

July 2025

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radiantfracture: Beadwork bunny head (Default)
[personal profile] radiantfracture
You heard me.

I'm a little bit obsessed with tabletop RPGs right now, especially the story-heavy ones. Last post I wrote about Ten Candles, which creates devastating tragic horror stories.

(The mechanic, while not complicated, took a bit to get my head around, but once I got it, I loved it.)

Anyway, instead of watching TV or playing games on my phone (or you know reading books), for the last couple of days I've been playing solo games of Ten Candles.

In group play, some of your character's traits are decided by other players -- in particular, your virtue (something you're proud of, something that solves more problems than it creates) and your vice (something you're ashamed of, something that causes more problems than it solves).

If you would like to assist me in my current obsession, feel free to offer virtues and vices that I could apply to characters. I'll probably post the stories so generated, if they seem like they'd be interesting reading.

These traits can be concrete or abstract: something with a little room for interpretation is useful, though something weirdly specific can also work.

So "confident" could be a virtue, but so could "agile" and so could "reflective." And "arrogant" or "obsessive" could be a vice, but so could "addicted" (it seems that it can also be more like a tragic flaw than a vice).

{rf}

context matters

Date: 2021-11-11 12:11 am (UTC)
bibliofile: Fan & papers in a stack (from my own photo) (Default)
From: [personal profile] bibliofile
In the right situation, any of these things could be a virtue or a vice (which are value judgment words for asset & liability?)

curious/inquisitive
absent minded
greedy
acquisitive
thoughtful
impatient

Date: 2021-11-11 01:18 am (UTC)
sabotabby: (books!)
From: [personal profile] sabotabby
I think it'd be fun to play with virtues and vices that were basically the same. Like introspection/indecision, or impulsiveness/passionate conviction. Similar to the idea that if you swapped Hamlet and Othello's characters neither of the plays would be tragedies.

Date: 2021-11-11 10:35 pm (UTC)
sabotabby: (lolmarx)
From: [personal profile] sabotabby
Hah you do draw a certain Type.

Date: 2021-11-11 03:05 pm (UTC)
kenjari: (Default)
From: [personal profile] kenjari
I like the idea of pairing a virtue with something that is in some ways that virtue's dark side:

charming/manipulative
well spoken/too talkative
bold or courageous/reckless
organized/inflexible

Date: 2021-11-11 04:33 pm (UTC)
boxofdelights: (Default)
From: [personal profile] boxofdelights
That is a really interesting part of the character to have other players choose for you. I'm trying to imagine how it would work.

Virtue: You think things through. You explore multiple decision paths and weigh the consequences of each. A lifetime of practice has given you the ability to think things through and still act quickly enough for other people.

Vice: Vengefulness. When someone else does something wrong, you really really want to make them understand how wrong they were.
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