Madlib my next solo playthrough
Nov. 10th, 2021 08:41 amYou heard me.
I'm a little bit obsessed with tabletop RPGs right now, especially the story-heavy ones. Last post I wrote about Ten Candles, which creates devastating tragic horror stories.
(The mechanic, while not complicated, took a bit to get my head around, but once I got it, I loved it.)
Anyway, instead of watching TV or playing games on my phone (or you know reading books), for the last couple of days I've been playing solo games of Ten Candles.
In group play, some of your character's traits are decided by other players -- in particular, your virtue (something you're proud of, something that solves more problems than it creates) and your vice (something you're ashamed of, something that causes more problems than it solves).
If you would like to assist me in my current obsession, feel free to offer virtues and vices that I could apply to characters. I'll probably post the stories so generated, if they seem like they'd be interesting reading.
These traits can be concrete or abstract: something with a little room for interpretation is useful, though something weirdly specific can also work.
So "confident" could be a virtue, but so could "agile" and so could "reflective." And "arrogant" or "obsessive" could be a vice, but so could "addicted" (it seems that it can also be more like a tragic flaw than a vice).
{rf}
I'm a little bit obsessed with tabletop RPGs right now, especially the story-heavy ones. Last post I wrote about Ten Candles, which creates devastating tragic horror stories.
(The mechanic, while not complicated, took a bit to get my head around, but once I got it, I loved it.)
Anyway, instead of watching TV or playing games on my phone (or you know reading books), for the last couple of days I've been playing solo games of Ten Candles.
In group play, some of your character's traits are decided by other players -- in particular, your virtue (something you're proud of, something that solves more problems than it creates) and your vice (something you're ashamed of, something that causes more problems than it solves).
If you would like to assist me in my current obsession, feel free to offer virtues and vices that I could apply to characters. I'll probably post the stories so generated, if they seem like they'd be interesting reading.
These traits can be concrete or abstract: something with a little room for interpretation is useful, though something weirdly specific can also work.
So "confident" could be a virtue, but so could "agile" and so could "reflective." And "arrogant" or "obsessive" could be a vice, but so could "addicted" (it seems that it can also be more like a tragic flaw than a vice).
{rf}