Ten Candles RPG Solo Playthrough
Nov. 8th, 2021 06:52 pmThis game I didn't hear an actual play of -- I think Bryn Monroe mentioned it on Enthusigasm, Helen Gould's lovely new geek round table Pod on the Rusty Quill network. But I was intrigued.
I need things to occupy and delight me, so that I don't just work, or worry about work. I am having a lot of anxiety, and having a hard time each morning crawling over the broken glass of self-doubt to get to the room and tell people things. Today was hard. The class, of course, was fine. It's always fine. But I needed to think past it, so I promised myself that when I got home I could do a solo playthrough of Ten Candles. -- to test the mechanics.
Here, mostly for my own amusement, is the record of that playthrough. It's patchy, but then so am I.
Ten Candles
Content notes: Character death, discussion of eating disorders
I won't explain all the rules here: you can find out more about it on the website.
The guidebook (PDF $10) says this:
This is a story about what happens in the dark. This is a story about survivors trying to light up their little corner of the world and do something meaningful within it in the few hours they have left....Ten Candles is a tragic horror time-based cooperative storytelling game through which you will tell the story of a dark world and those who fall victim to it.
Though you know your characters will die, you must have hope that they will survive.
Ten days ago, the world went dark. Five days later, They came. They are after you. Their only weakness is light.
( The rules in brief )
( The Playthrough )
{rf}
1. There are some other rules about who gets to narrate which events, but they didn't really apply here because I am both player and GM.
2. I meant to type "Arthur" and then I liked the typo.
I need things to occupy and delight me, so that I don't just work, or worry about work. I am having a lot of anxiety, and having a hard time each morning crawling over the broken glass of self-doubt to get to the room and tell people things. Today was hard. The class, of course, was fine. It's always fine. But I needed to think past it, so I promised myself that when I got home I could do a solo playthrough of Ten Candles. -- to test the mechanics.
Here, mostly for my own amusement, is the record of that playthrough. It's patchy, but then so am I.
Ten Candles
Content notes: Character death, discussion of eating disorders
I won't explain all the rules here: you can find out more about it on the website.
The guidebook (PDF $10) says this:
This is a story about what happens in the dark. This is a story about survivors trying to light up their little corner of the world and do something meaningful within it in the few hours they have left....Ten Candles is a tragic horror time-based cooperative storytelling game through which you will tell the story of a dark world and those who fall victim to it.
Though you know your characters will die, you must have hope that they will survive.
Ten days ago, the world went dark. Five days later, They came. They are after you. Their only weakness is light.
( The rules in brief )
( The Playthrough )
{rf}
1. There are some other rules about who gets to narrate which events, but they didn't really apply here because I am both player and GM.
2. I meant to type "Arthur" and then I liked the typo.