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radiantfracture: Beadwork bunny head (Default)
radiantfracture

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Aug. 14th, 2024

radiantfracture: Beadwork bunny head (Default)
Thinking about a thing and looking for some quasi-randomized ideas, if you need a distraction.

What's an interesting weakness for a character in an RPG to have -- interesting for you to play?

Say a mostly-mundane-world RPG like Ten Candles, where the threat may be numinous or chthonic but the people are solidly midgardian.*



Weakness we can define in the 10C way as "a quality that harms your life more than it helps it," which doesn't mean it couldn't prove useful in a sudden surge of dramatic irony.

{rf}**

*That said, I can also see how supernatural and/or divine powers and flaws could be fun in such a setting, especially if concealed at first, so, you know, fill your boots.

**You can tell I'm posting from work because I have easy access to curly brackets.
radiantfracture: Beadwork bunny head (Default)
Thinking about a thing and looking for some quasi-randomized ideas, if you need a distraction.

What's an interesting strength for a character in an RPG to have -- interesting for you to play?

It can be a strength or skill of any sort, from a standard stat to a mundane expertise like knitting. Spellcasting is a bit too broad. Necromancy is closer to the level of specificity I'm thinking of. Over-specificity is fun (ex. can only reanimate dinosaurs).

What makes a strength or power fun, beyond just "I win all the things"?

As per the question about weakness, I'm currently imagining a mostly-mundane-ish-world RPG like Ten Candles.

Strength we can define in the 10C way as "a quality that helps your life more than it harms it," which doesn't mean it couldn't prove suddenly catastrophic in a final deluge of dramatic irony.

{rf}

PS no obligation to answer all of the questions! I'm just free-associating right now.
radiantfracture: Beadwork bunny head (Default)
Question 3 is about hope.

What's an interesting source of hope or faith for a character in an RPG to have -- interesting for you to play?

In Ten Candles hope is a quality that, when used, allows the character the possibility of surviving longer, a source of fortitude represented by an extra D6, so I'm loosely thinking of it that way. 10C conceives of this as a scene you could play out, like "I will find hope when I find my cat again."

* * * * *

Yep, still thinking about the thing and looking for some quasi-randomized ideas, if you need a distraction. If I use them for anything, you get credit, of course.

This isn't necessarily a 10C playthrough that I'm envisioning, but that's a framework that I know and like, so I'm using it for the moment.

I'm currently just noodling around without much direction, but I'm trying to think of a project to occupy my free time that doesn't cost money or use a tonne of brain lightning.

{rf}
radiantfracture: Beadwork bunny head (Default)
Again, just if you feel a spark of interest or think of a story that did this in a good way for you -- what about when a character experiences personality collapse, more or less?

The fourth character quality in Ten Candles is the Brink, which is a little harder to explain, but is something like the character's breaking point, or rather what they do when they break -- the nastiest version of themselves that they collapse into, often, though I've seen it played for beautiful irony.

It's framed as a statement, "I have seen you..." and then what your character does at the brink -"lie to a friend," "accidentally shoot someone," "run away in fear," "steal from the helpless," etc.

The reward for using this in 10C is to get to re-roll your dice. You're rewarded for story juice by a mechanical payoff.

So, I guess -- what's an interesting state of collapse for you to play?

* * * * * *

Just answer if it's fun, okay? No expectations.

I want a little project to occupy myself in case I need to be away more often in the winter, which I suspect I might.

{rf}
radiantfracture: Beadwork bunny head (Default)
What has it got in its pocketses?

(right now)

[ETA] My answer is very dull (phone, keys, wallet). I am at least wearing my Dress Shorts (no cargo pockets). I am impressed, though, by how much people can fit in their pockets.

Oh! I also currently have a card for a local toy and memorabilia shop, for educational reasons.
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